Unnamed Space Idle
If your save file isn't loading, the default location may have changed.
Launch the game and go to Settings -> Load. In the dialog you are probably in one of two spots: /userfs/godot/app_userdata/SpaceIdle or /userfs
Navigate to the other location and your files should hopefully be there.
Play on steam here: https://store.steampowered.com/app/2471100/Unnamed_Space_Idle/
A long form idle space game.
Destroy endless waves of alien ships.
Customize your ship with different weapons and defenses to better take on specific enemy types.
Plentiful options give you plenty of choices to make.
Several unfolding mechanics
- Core - upgrade your ship cores with salvage from enemies.
- Compute - improve your stats over time in traditional idle fashion.
- Synth - craft and improve modules and recipes to improve your power in various ways.
- Void Device - slot in the void shards dropped by enemies for different combinations of upgrades.
- Prestige - unlock different weapons, defenses and ships.
- Reactor - feed void matter into your reactor to power various system boosts.
- Research - funnel the research data you get from different sectors into upgrades.
- Warp Drive - jump to special locations to defeat specific enemies and acquire warp essences to be used in a large branching upgrade tree.
Leave feedback here or in the discord
Content available until sector 167
| Updated | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (151 total ratings) |
| Author | Sylv |
| Genre | Simulation |
| Made with | Godot |
| Tags | Idle, Incremental, Space |
| Average session | Days or more |
| Languages | English |
| Inputs | Mouse |
| Links | Steam |
| Content | No generative AI was used |
Download
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SpaceIdleLinux6345.zip 47 MB
SpaceIdle.zip 92 MB
SpaceIdleLinux.zip 70 MB
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Development log
- Version 0.80.0.0Apr 30, 2026
- Save file missingOct 03, 2025
- Steam Launch Month StatisticsAug 29, 2023
- Steam Version AvailableJul 28, 2023








Comments
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I like this game a lot, but I think it would benefit from rewarding "active" play more, similar to golden cookies from cookie clicker, or the space anniversary event (but to a greater extent), in my opinion the progress is a bit too slow, where if it was 1.5-2x as fast it would be way more fun and would still have a lot of grind.
I also wish that when you unlock a new module (for example, crew), it didn't immediately feel like a brick wall and instead blazed through the first few levels/upgrades as an immediate reward.
I also don't like how retrofitting gets rid of your salvage, I feel like the bases requiring prestige and the limited # of retrofits already discourage spamming retrofit.
I also don't like how the shards (V Device), compute and prestige tabs don't really have any engaging progression: they're essentially just a stat page that you check now and then, but you don't really "choose" anything in them. I think prestige should give you a choice of what you're unlocking next, V Device shards should be upgradable manually or boosted similarly to the reactor, and compute should have a similar XP boost as crew "bonus from highest".
Challenges are also a bit boring in terms of being a tab that you hardly ever engage with, and also feel like a stat page, but I don't know how that could be improved.
But despite all this criticism I think this game is really good, so thank you for making it and sharing it for free as well, very nice of you :) and great job with what you've made
dont play with me bro who is lactose and why is he lucky
After reinforcing, the Captial ship seems to have one fewer shield slots. Is that intentional?
Both Capital Ships, (Destroyer & Battle Cruiser) have always had the same # of shield slots; however, the Battle Cruiser has one of those automatically populated with the Capital Shield, so instead of being able to pick one of all 3 Std Battle shields (Bulk Gen, Continuous Gen, & Deflector Shields,) you can only choose two.
I am hard stuck on s48. The phase jumpers are just constantly killing me by the end of the sector before the boss. I need help if anyone has it!!
Current layout: Beam Laser 3.0, Kinetic Canon 3.0, Charge Laser 3.0, 3 Laser Canons 3.0, Bulk Generator 3.0, 2 Deflector Shields.
Although it's definitely possible to brute force your way into the higher lvls- (done it b4 but takes a lot of time) I recommend retrofitting & equipping at least one Disruption Charge weapon. If it doesn't show up in the retrofit menu, either u haven't unlocked it by now, or more likely you haven't enabled it because you haven't reinforced in a while. Also upgrade you weapon class to 4.0 if possible & equip & shard link as many of your resource/salvage shards & crew to lvl up your ships weapons & shields faster. Don't forget to temporarily turn OFF Your Void Becon or Void Lure in the synth modules screen as it will spawn 2-4x more enemies than normal while your trying to take out the boss.
I haven't unlocked the Disruption Charge yet (gotta get to s53) but getting my cores up to 4.0 made a huge difference!!
who or what is luckylactose
So, playing this and I have gotten to the fleet section. I have a question that I don't see in the in-game info. Do the Galaxy Foothold nodes apply to all galaxies, or only the one they're in. Some things carry over, like unlocking the missiles or charge laser, but I'm not sure about the stats from nodes.
Lots to this game. Downloaded on steam. This dev did a wonderful job, so well done. Keeping me busy for a while. I wanted to donate without the temptation of AI Points to support the dev but I caved anyway. You deserve every cent. This game has kept me busy for over a week so far. Thank you and please continue to update. Even though I'm nowhere near the end game, keep up the great work.
One suggestion or request: I know you're likely working on features and bugs, but more unique skins or just skins in general for purchase or unlockable would be neat. I'd much rather throw you 5-20 bucks for a gnarly skin to support you rather than get AI points since I will be able to unlock everything by playing the game.
Thanks Sylv for the great game.
... it freezes before i can play
Have you played before? This is only report im seeing currently of issues with it running on here.
n o
Honestly didn’t expect this many layers. You’re blasting aliens, upgrading cores, cooking up modules in Synth, messing with void shards… . Definitely scratches that “just one more upgrade” itch
heck yeah it does!
Having now reached sector 59 (where I get killed immediately), I think I'm done with this. As often with idle games, I wish I hadn't played it all those hours.
59 is only just getting started
It took me months to reach that, and I should have known better. I know that I don't like idle games with no real ending.
Fair enough. This one will probably eventually have an ending. For me the concepts and mechanics are strong enough to make it a pleasure all the way through - any timewall you hit does have a solution.
After 2 hours I saw that game is on steam as well, I am so pepega.
This should be fixed on latest version.
Hi! Love this game.
I found a bug with the Veil Piercer and Overdrive.
When you hit level 60 on the Veil Piercer, you unlock Overdrive Siphoning. When you trigger it by destroying the ship that came through the veil, if the overdrive system you are siphoning completes a charge, it will ignore "Auto Use Charge", resulting in the charges having to be manually activated.
Bug is present in v0.62.0.8.
It's fixed
It would be neat if laser boost stacked with itself, so you can have multiple instances of laser boost running at once. Nice game.
this filled the void left after I finished NGU
Interesting game, but ...
Boring, Takes WAY too much time to get things done, Progression slogs out unreasonably in SYNTHing at Sector 30+
Challenges are also a mind numbing chore.
skill issue clearly
the game is amzong in all i just want to get a little more progress faster
does any one now what encoder is used to encode the save game file
base64-encoded gzip with json inside, standard godot stuff.
I've had Flex Shard VI for a few weeks, and only have 36/2000 resonance?
On the status screen after starting USI, it says i've found like 300 of the shard in the last few hours, but the shard is still stuck at 36/2000. Approximate time to max is shown as 18:24:00. Am i missing something or is this a bug?
Playing the Steam version, btw.
Do you have two oft hem maybe?
Does the engine boost from the reactor help you move faster in a warp location? The enemies spawn very slowly in warp locations. Sometimes, they time out my warp and force me to finish at a difficulty lower than I should be.
No engine doesnt matter
Actually one of the best idle games i've ever tried. Very well balanced, just need some time to unlock more base mechanics but it wirth it
Could someone give tips for passing sector 94 boss? I get one shot killed.
Just a heads up, newest chrome (126) seems to break the game (and many other Godot games).
For some reason, a full uninstall->reinstall of chrome seems to fix it.
Firefox also works fine
Hey Sylv, I found pretty funny bug that maybe should become secret achievement (To replicate it you should choose ship with more than 1 shield slots and choose in the first slot deflector shield then prestige and then choose ship with only 1 shield slot and prestige again)
P.S. Sorry if my english is bad it's not my first language
Haha ya more of a fun "feature" ><
Loving the game and not sure if this is the place for it but it would be nice for a change font color. Being Red/Green Color Blind in places like Crafting where you do not have enough components the number is Red and it is almost invisible with the background being able to make it Blue or such would be Great.
Hey Sylv, I haven't played in about a year and my password (evidently wrong!) isn't working - can we do a password reset anywhere for the itch cloud saves?
Congrats on going to Steam btw!
Only manual on my end. You can tell me your account name and I can just set a password for you. I dont think their are DMs on itch though?
How to unlock second upgrade screen on warp? I am currently on first reinforce. There was big button but currently button is missing, just showing warps belov zone 74
it unlocks after sector 77
Probably not the place to ask this... that Base Carry Challenge 3/5 (complete sector 12)....undoable. Yet it indicates I should be able to. I just don't know how to set it up. I cannot even clear sector 11.
bit outdated but should still be correct if you want a guide for it:
https://usi.fandom.com/wiki/Base_Carry
awesome thanks :)
Hello, i tried to use that wiki page but i still can't do it i have all slot in all base unlocked. i cannot get passed 2e24 damage and shield. i am propably missing something but i don't know what.
May I suggest to move the icon to make the game full screen to the left of that area? Somewhere central in the screen? If at all possible, that would help to play the game on smaller screen, by just playing them full screen. At the moment I need to enlarge my browser beyond the size of my screen and move it to reach it. I think it could be a nice way to not be bothered too much by the resizing thing...
Which icon? I think you are talking about the inbuilt itch.io one
I mean this one, to enter full screen mode. Is this an inbuilt one?
ah ya thats just itch.io adding it.
Ok, cool. Bummer though ;-) Still enjoying the game! Thanks mate
My Green Slot is empty and will not accept Damage Target Shard IV.
In V Device, I have 57/500 of Damage Target Shard IV (Slot:Orange,Pink,Blue,Green), I can put it in the Blue Slot but not the Green slot.
I have "Show Highlight" checked, when I point the mouse at DTS4, the green slot is highlighted.
Am I doing something wrong or is this a bug?
Otherwise great game which i very much enjoy, thank you.
Never mind, I figured it out. You may not have both Damage Target Shard III and Damage Target Shard IV active at the same time. When i was trying to put DTS4 in green, I already had DTS3 in blue.
Is it correct that I cannot uncheck the checkbox to focus research? Now I am stuck with at least one focused research. I don't think it resets on prestige.
BTW I love this idle game. It is very well worked out! Many respect!
There is no reason to unfocus a research, its just a bonus to the focused one, not a detriment to the others.
Ok, cool! Indeed a true bonus! I am preprogrammed to expect choices only that will affect other outcomes.. lol thanks!
The game started crashing on Linux when I try to close it. It works fine otherwise, even offline progress and saving.
But, when I click the close button it freezes and I have to kill the application from the os. It happens on steam and in the standalone version. It also happens on a fresh install without progress.
I think it started with the "regular update" a few days ago 0.51.3 . I use Kde-Plasma5 on x11.
Yeah unfortunately I don't have a great way to test this online it's myself . A lot of just stuff changed in that update and nothing should have anything to do with closing the game ><. I will figure it out at some point though!
It is working correctly again in version 0.51.3.3.
Thanks
great game!! I was looking for a nice new idle game....and this is it!
One suggestion (not sure if the developer(s) read along :-); the scaling of the UI is too large. It doesn't fit my screen. Also the menu on the top right corner that isn't part of the game, but of the website (?) is interfering with the menu buttons of the game. Can I find a way to scale down the page? The scroll bar doesn't show immediately.
I'm using FireFox on my Mac :-)
Scaling issues are an ongoing problem sadly :(.
As for the top right thing, its been mentioned in comments here somewhere before, I can't remember if someone had a good solution though.
Thanks for you reply! I work through them not to worry. On a large screen everything seems to work ok. With regards to the scrolling. Mouse over the game itself doesn't allow you to scroll. But once the mouse pointer is over the background (?) of the website next to the active frame with the game (sorry don't know what that is called), the scrolling does work. Gosh I hope this makes sense...
Best idle game ever - Got any means of donating other than Paypal?
Nope, that or do a purchase on steam version.
It looks like something's gone a little wonky with the latest version of USI; it loads to about 66%, and then displays the following error message in a popup:
The page at html-classic.itch.io says:
Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
https://imgur.com/a/Q1bkIhU
Clicking "OK" on the message then causes the game to display the following:
"null function or function signature mismatch"
It's loading OK for me.
Does it work in a different browser for you or anything?
Nope. I've tried it in both Chrome and Opera GX; Chrome doesn't display any errors, it just stops at a frozen six-segment "throbber", and Opera GX displays the errors mentioned above.
Hi, it looks like there's a gsutil config issue on your side:
https://imgur.com/eyCfWAG.png
I think its an Itch.io thing, The game does not use Google Drive in any way shape or form that I am aware of.
Although I suppose it could be some odd quirk of Godots html output?
I just finished all in the synth tab. I have yet to buy al warp synth upgrades. With the crew members that buff the synth I maxed out the last 3 things in there from almost the beginning to the infinite in like half an hour. :D
I think I broke the game a little. I did unlock the 8th crew member but now that one doesn't appear in the crew list anymore. Even after prestiges.
Sorry I didnt see these earlier. Is this resolved?
Yeah all good now. :)
How do I win core computing challange 7 and +? I got the advanced computing tab maxed out but only get e24 salvage per second and that's not enough to use tier 3 weapons and shields. And with tier 2 weapons and shields the damage is not high enough.
Should be much more doable on current version
Only managed to finish them after the big update. Maybe I did them wrong in some way.